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Normal enemies are exciting to fight with modifiers and elements, but as there isn't really a penalty for typing incorrectly (other than later characters not registering) it can be an appealing strategy. Even I keyboard-mash hard enemies sometimes. This isn't what I want the game to be: I want players to type more accurately. (just to be clear, GY is not meant to be a typing trainer, but it turns out I can kill two birds with one stone in this situation)

Here's the solution: traps like the ones you'd find in any good dungeon!

A brand new cell type, they spawn in later floors and deal 5x their base damage when you type incorrectly, which should make gameplay a bit more interesting.

I'm also adding two new elements: the first is wind, which reverses the capitalisation of each of their cells' characters for one turn every three. The second one will be revealed in the next devlog once I actually implement it.

I planned for this to be a minor update, but features kinda snowballed as the mechanics in this update rely on each other, and there are UI additions I really want to push out as well, so you might have to wait a while. I'll try to release it around July 16th.