Please put the flashlight inside the player's capsule and reduce the VHS ripple effect. So far, I've been unable to get past the first puzzle. I assume it's a maze, but I'm not going to count numbers or streets while trying to see and not get dizzy at the same time...
Viewing post in It breathes - The Call DEMO comments
I just restarted the game to check the controls in case I was missing any (I was missing the crouch control, although I didn't see anywhere to crouch). Now the problem is that I couldn't skip the introduction video, which I had already seen. Since it was in a language I don't understand and had no subtitles, I tried to skip it even the first time I watched it.
I haven't been able to handle it once I got to the mansion; the effect is too dizzying. The prompts for using items or picking up objects aren't distinct and should at least have different colors. Even though I only like this type of game, I'm not a fan of inventories, especially when I have to use the mouse with them. It's a shame because these details make it impossible to enjoy the adventure and the art itself; you can't see anything.