Overall: This was a big DNF for me. There is no way I could play this game.
Gameplay: The arrow keys are for twitch reflexes and people who don't freeze up when something is forcing them to go fast. My muscles freeze up whenever I have to do this twitchy, speedy kind of task. I was never, ever going to survive that first battle. (This also happens if I'm being forced to move accurate and fast non computer things, too.) So, basically, even though I like the idea I physically can't do it.
Music: It's scene appropriate.
Story: From what I got it's a very "This is a dumb Harold who needs to solve a simple problem" kind of story, and that fits in with the Jam well enough.
Graphics: Cute, worked well with the primes of the story. A color crayon world for a toddler hero. Very Dora the Explorer meets twitch style gaming.
Comedy: It had an amusing look ad feel, some expectations were subverted that gave the game a "Pee-Wee's Play house" vibe.
Not bad. The game play it's self did not match the tone, i think, but if the game play were actually playable I think I would have found this to be one of the more endearing entries.