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Overall: This was a big DNF for me. There is no way I could play this game. 
Gameplay: The arrow keys are for twitch reflexes and people who don't freeze up when something is forcing them to go fast. My muscles freeze up whenever I have to do this twitchy, speedy kind of task. I was never, ever going to survive that first battle. (This also happens if I'm being forced to move accurate and fast non computer things, too.) So, basically, even though I like the idea I physically can't do it.
Music: It's scene appropriate.

Story: From what I got it's a very "This is a dumb Harold who needs to solve a simple problem" kind of story, and that fits in with the Jam well enough.
Graphics: Cute, worked well with the primes of the story. A color crayon world for a toddler hero. Very Dora the Explorer meets twitch style gaming.
Comedy:  It had an amusing look ad feel, some expectations were subverted that gave the game a "Pee-Wee's Play house" vibe.

Not bad. The game play it's self did not match the tone, i think, but if the game play were actually playable I think I would have found this to be one of the more endearing entries.

(+1)

Out of interest, how far did you get/how long did you play for?

I really enjoyed the looks of the house monster, even when it curb stomped me out of the game. ^_^'

Thank you! And thank you for helping me identify this funnel point :) 

The funnel point was my dyspraxia. XD