Hi! Thank you for your feedback! I appreciate your thorough review and suggestions. Let me address your questions and concerns:
- Sheepish Charm Effect on Ferocity:
- If an opponent's Ferocity is reduced to 0, it stays at 0 and does not drop into negative values.
- Wool Wall Damage Reduction:
- The damage reduction should be rounded up to ensure clarity and consistency.
- Turn Order Advantage:
- You bring up a valid point about the turn order. To address this, simultaneous action selection using cards or tokens could indeed balance the game better and add a strategic element. This would prevent the second player from always having the reactionary advantage.
- Charm Ability Overpowered:
- To balance Charm abilities like Cuddle Ambush and Cotton Cloud, we propose adding a cooldown period. For example, Cuddle Ambush can only be used once every 3 turns. Additionally, we could limit the number of times a Charm ability can affect the same opponent consecutively to prevent indefinite stuns.
- Powerful and Useless Abilities:
- I agree that some abilities may need rebalancing. We will try to do it in next update very soon!
- Determining First Player:
- Instead of rolling a die, we could use Agility to determine who goes first. The player with the higher Agility goes first. If both players have the same Agility, then a die roll can break the tie.
- Intended Player Format:
- The game was initially designed for 1v1 battles, but it can be easily adapted for 2v2. The current feedback indicates that rebalancing for both formats will enhance the gameplay experience.
- Playtesting:
- While the initial rules were not extensively playtested, your feedback is invaluable for refining the game. Future playtesting sessions will incorporate these adjustments to ensure a balanced and enjoyable experience.
Thank you for your interest and enthusiasm. Your feedback will help make "Battle of the Fluff: Sheep in Wolf's Clothing" a fun and balanced game. I hope you'll try it again once these improvements are implemented!