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Development Log for Sector-104 : Day 2

Jack and I spent most of the day coding, the core of the game is now there, we can move, we can shoot, we can blow up enemies. We're invulnerable at the moment but that will be implemented tomorrow. 

Tom and Seth have been doing more sprite work, refining the sprites already done and creating new space station sprites. 

Whilst we have a lot done the amount of work still to do is a bit daunting. We pretty much need to get *all* the rest of the game mechanics completed tomorrow so on Thursday we can implement the level design, leaving Friday for tuning. 

C++ coding is now coming back to me and I'm about 80% up to speed, Jack has also been picking it up quickly for beginner in the language. SDL has proven very nice and easy to use, it works pretty much as you expect to it, its intuitive which is always a good thing for an API.

The scary Kanban board, it goes off my screen - so much still to do...