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(+1)

Writing another review since the recent update fixed the framerate issue

I think it's weird that you have to angle Hildegarde's bow at the start before you can start shooting. It'd make more sense to have her pointing straight up from the very beginning.

I can respect the difficulty but having only one life is pretty brutal.  A bomb mechanic where you can clear the screen in a pinch would also be nice. Not sure if this is what the charge mechanic does. I always die before I'm able to figure it out.

It's possible to be in a situation where a bullets is moving horizontally towards the player below Lombard's range. As far as I can tell there's no way to way to survive this. I made a shitty drawing to show roughly what I'm talking about.


I think Lombard's sword could use a buff in general. The sword collider is really tight and awkward to control especially when moving backwards.

After I got used to angling Hildegarde's bow the game overall is not too bad. But I found it too difficult to get very far. Looking forward to further updates.