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Day 11

Not a ton to show from yesterday. I decided to scale back even more and stop working on the lighting effects. Again, they're still a stretch goal, but I have been a little nerve wracked thinking about the end of this jam and I want to make sure I have something at least a little fun to present. So, I'm bunkering down and working on improving the feel of the mechanics that are already in place. The system for switching magics is already there, so I'm not super worried about implementing the Magic Lantern or the Magic Shield in the future; I just don't think it's what I need to be focusing on right now. I want to distill the game to its purest elements and make sure I have a solid base.

So right now I am working on making Mari's jumping feel better and implementing a score system to track how many targets are left to destroy in the prototype. I'm also working on some presentation elements like basic level design, menus, etc. I have a good idea how I want to approach each of the bugs I've encountered, so I'll slowly be fixing those, too.

Fingers crossed everything works out #_#

Thank you for reading!

Edit: Liam, who has made some music for the game, has posted his devlog. It looks neat, so you should check it out!