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(+1)

Clearly in an early stage, but the gunplay is fun.

If you want to keep things frantic there's no reason for sprinting to consume your bullet time meter, it's not a big problem but imo there's no reason for it.
guns-wise the starting pistol is fine, shotguns were great, automatic weapons felt like you're exposing yourself too much when it comes to the tougher enemies.
Some sort of suppression mechanic where enemies stop shooting at you straight if they're being shot at would help keeping the pace fast.
That or health packs: individually they're easy to deal with but they do chip away at your health unless you're playing very carefully, and from what I gather you want flashy plays rather than methodical corner peeking.

Pressing retry from the menu does not reset your health to 100%.

I'm curious to see this with proper enemies, looking forward to playing more of this!