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(2 edits) (+1)

It's been a while since I've played this. It's coming along very nicely, but it feels super hard! I couldn't beat it in 3 tries, and I'm generally pretty decent at RTS/RTT games.

Some nitpicks: 

  • 100% needs control group binds.
  • I can't tell if I'm using the units correctly/for their intended purposes, since it feels like my kangaroos sometimes just get shredded without doing much of anything.
  • It took me a while to figure out how to get the tanks to change from AP to HE. I wonder if that's why they didn't feel very impactful vs infantry.
  • Having units stop dead in their tracks when they lose sight of an enemy unit is annoying.

Great work so far though, I'll be looking forward to future submissions as always! I forgot to record the first two attempts, but here's the 3rd. 

Thanks for playing!

100% needs control group binds.

Yep, it's going to be a priority.

It took me a while to figure out how to get the tanks to change from AP to HE. I wonder if that's why they didn't feel very impactful vs infantry.

They change ammo type automatically based on the target. I'm going to add the option to lock certain ammo types and switch manually too.