Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey aura-dev! I just want to let you know I played the linux build and it worked like a charm (I thought RPG maker games don't have the option to make linux builds).
So far I played for about 11 hours in multiple sittings.

I have no idea how much content I got left in the demo.

I intend to play more and write/record my feedback after that (in like a week maybe).

It's my first time playing your game so I want to do my best.

Let me know if you got any questions so far, or anything specific you need feedback on. Otherwise we can just talk later.

Hey! Making Linux Builds of modern RPGMaker games is actually really easy because the technology behind is basically just an HTML5 game opened in a chromium window. Just need to replace the windows binaries with the Linux one and it auto works.

As for feedback, since the 1.0 version of the game is going toward the finishing phase with only half a year of dev time or so remaining, low-hanging fruits that can be tackled within that remaining time frame would be the most useful.

I packed all my saves into one zip. You can download them from https://litter.catbox.moe/uu07x1.zip if you want to examine them yourself.

It was my first time playing your game. I played for over 10 hours, but I probably did not get very far (I base that solely on the size of the world map).

Ultimately, I got filtered by the money demon domain. I got VIP pass, but I did not know what I needed to do to save everyone (I did not want my corruption to go up). I imagine there is a way to stay pure and save everyone, but I just could not find it. Fights before that were also pretty hard, and I was forced to use my special power, so I was probably fucked anyway because I did not recover it for the upcoming boss. I don’t know if I was under-leveled/under-stated, you can see that in my saves.

I liked how you cannot just grind your way through the game. Honestly, big part of the game felt like a puzzle – you need to figure out the most efficient ways to get strong in correct order. If I were to play the game again, I would probably pay gold to get the fire mage girl back earlier given how important it is to get her early and learn her skill.

With all that said, I think the game can be very RNG heavy e.g. having multiple bandits preparing their bombs in the first turn forcing me to guard and then heal is going to be very different to getting early hits on them. I personally think it would be better if all enemies had set action orders instead.

I also think damage thresholds and scaling are off, because enemies go from dealing a lot of damage to just dealing 1 when my stats go slightly up – no inbetween.

I am not sure if I missremember something, but I am pretty sure the bad girl in jail called demon king by his human name.

I tried to play the game staying as pure as possible, but from story perspective it makes no sense for Alicia to not spend points. I only got to see one kissing scene, and I think I know how to prevent it in future, so I think that was a success. I appreciate the game being so slow with the whole corrupting process.

As much as I would like to say story is good for the most part, I cannot help but think it is weird how a character can experience so much death and suffering and still think of fucking shoes in other world. I do not know, maybe it is explained later, but I just don’t think I would be able to go on with my normal life after seeing people suicide bomb themselves in prologue – no matter if the are strangers from another world. Anyway, the writing is still better than many h-games, and it is not like those things can be changed so late in dev cycle.

Given how much players can be screwed over by unknown factors and randomness in battles, and how resources need to be managed because they are not infinite, I think the game just asks to be save scummed, or played with some sort of guide (I went in blind, but I sure had plenty of saves). Maybe I just tryharded too much on my first playthrough.