You also need to copy paste the global.rmmzsave
aura-dev
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I am working on a way to reduce the number of times the patch has to be installed. Currently, I believe it's the version change itself thats triggering a conflict with the steam updated, but I should have a solution for that.
It will definitely be necessary one more time, but then hopefully only if actually conflicting content is changed.
Thanks for reporting! I found a bug that causes this behavior if you killed roland before completing the special study *while you are re-enrolled*.
The money being deducated before being re-enrolled is a bit weird. Maybe you could share a save? Either way, fix for what I found will be in today's update.
Generally speaking the game is backwards compatible up to version 0.4.0 if I recall correctly. There is no point in using intermediate versions.
That being said, there are a lot of data corruption bugs that the game's the migration mechanism doesn't fix during migration, mostly because of risk for breaking correct data. So provided your save doesn't have any data corruption from a bug, you should be able to just copy&paste your save/ folder into a newer version and continue playing without issues.
The global save file is missing / got recreated as a blank. Could you describe how old your saves were, what you did before that etc?
Did you perhaps try migrating your save folder without copying that?
To work around your issue at hand:
- Make a backup of your save folder
- Save in a save slot you want to later load from
- Copy&Paste the fitting save from your back up save folder into the game's save folder
It will initially show you the wrong meta information but if you then load from that save, it will load save you copy&pasted over.
Dependencies:
- thirdparty/PluginCommonBase
- auramz/backlog
- auramz/TLB_SKABase
- auramz/TLB_GradientTextExtensions
- auramzui/TLB_SKAUIBase
Main Plugin:
- auramzui/GBC_SKAMessageWindow
If you want to reduce dependencies, e.g. removing the backlog feature, you would need to edit the main Message Box Plugin. Hope it work!
https://wiki.starknightessaura.com/en/Quests/reverse-summoning-ritual
Hm, I think there might be a problem here actually. So, one way to defeat Dolus is to make his claims naturally true (making his lies backfire). For example, by turning on Offensive Stance. However, on Story difficulty he's just too weak for that. The reverse holds true on Nightmare.
I will be making a balance change for the next patch to multiply the damage threshold with the difficulty stat modifier. He would then only deal 125 damage on Story mode and if you can raise his natural damage above 125, his book will explode.