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(1 edit)

Hi! I had three questions.

1. Do the names of the characters for the dialogue count?

   MC:
How are you?

So would MC or another character's name count as a word for every time they have dialogue? Like how the name is above the dialogue text in Ren'py games?

2. If a character is a werewolf or a were-human, is it allowed for their eyes, nose, and/or mouth to change to be animal-like or do they have to stick to humanoid features?

3. For sprites,

have a "suggestion" of another character represented by a shadow or a reflection with very vague detail (see Illustration/CG rules)

can we have a blurry, undetailed, or blacked-out outline or silhouette of another character on the screen at the same time for the Sprite/Background rules?

1: No, name tags don't count towards the 1k!

Does not count against the 1.000 word limit:

  • name tags, so long as they are not directly conveying narrative

2: I think this a "to what degree" kind of situation-- individual changes of those features is fine,  changing the base head to swap out to an entirely different head is not.

3: Under illustrations, but applies to sprites too:

Illustrations (CGs) cannot:

  • show a silhouette next to a fully shown character

(The exception to this being if you achieve this affect using the sprite in-engine, in which case it's allowed as you're not using an additional asset.)