I feel like I'm walking through a bubbling city underwater, shopping around, and looking all the the sights to see. Fun, cute, and very charming of a soundtrack. Well done! ^-^
MidnightaSky
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I loved the ambience and pleasant sounding atmosphere. It felt like a warm hug, a welcome home, and a good time in the park with a friend. :)
Reminded me of Pokemon Diamond and Pearl soundtrack for the towns and Floaroma Town. It's one of my favorite songs from the game so it's a high compliment from me. ^-^
I appreciate the feedback! Glad that the underwater aspect came across. Volume control was something I could've worked on a little more. In the original mix it sounds fine, but when rendered, the vocal synth sounds a bit too loud compared to the rest in my opinion. Ironically, when uploaded to Soundcloud, it neutralized a lot of the levels, so the vocals seem to blend in better in my opinion.
I haven't watched Bee and Puppycat so I had no idea! Looks like a nice show, so I might get around to watching it. ☺️
Thank you for the feedback and musical analysis!! :) I wanted something engaging yet mellow, so I tried to have a lot of movement in the tracks. The movement was to give that "bubbling up" effect too. I hadn't realized that there was distinct tonal ambiguity in "Nemutai", so that's a good catch on that. I will try to add more structure to the new soundtrack songs I do in the future. I had the same or similar notes to give the feel of a leitmotif.
I do too! I wish I composed more songs for the soundtrack, since I loved the theme for this one. I felt inspired by it. I originally planned on adding a folk song and a city pop song. I wrote out and translated lyrics, but I was running short on time.
I love the art style! The colors contrasted so well in the best way possible. This was one of the first games I played out of the submissions, and I blown away by the creative take on Red and directional lead revealing more about the characters at the end. It added an element of shock and horror...
Also I love bread so bread is appreciated!!
Thank you for making his forest pack!! It was perfect for my game and what I wanted. I used it in a visual novel I made recently called The Speed of Silver. https://midnightasky.itch.io/the-speed-of-silver
Hi! I had three questions.
1. Do the names of the characters for the dialogue count?
MC:
How are you?
So would MC or another character's name count as a word for every time they have dialogue? Like how the name is above the dialogue text in Ren'py games?
2. If a character is a werewolf or a were-human, is it allowed for their eyes, nose, and/or mouth to change to be animal-like or do they have to stick to humanoid features?
3. For sprites,
have a "suggestion" of another character represented by a shadow or a reflection with very vague detail (see Illustration/CG rules)
can we have a blurry, undetailed, or blacked-out outline or silhouette of another character on the screen at the same time for the Sprite/Background rules?