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(+2)

I really like the story and art design and animation in the story. Very well-made. However, sometimes the control of the characters feels unnatural (is it made like this intentionally?). For example, in some camera perspective, I press forward but the character does not move forward, which makes it a bit hard. Also, I wish I could start from some checkpoints when I fall instead of starting over. Overall it’s a very well-made game and interprets the topic well.

(+1)

Hi! Thank you so much for your kind words. The movement was indeed intentional, we wanted to add some extra difficulty to differentiate It from the typical platformers. Basically the camera moves, but the player always goes in the same direction (world coordinates). It was our intention to make It a bit frustrating. Respecting the checkpoints, we agree that we should have put some at least after each level but we were running out of time.