Hi, thanks for playing and commenting. It’s definitely my bad for leaving this confusing for the players. I have added extra instructions and screenshots to the game page. I hope you find them helpful!
Instein
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Hi! Thanks for playing and for your detailed comment! The objective of the game is to use shovel (press E) to dig the ground beneath you to find 4 beacon fragments to escape, which is described in the “how to play” section in the game page description. I should have made a menu or tutorial in the game but I ran out of time :)
Thanks for playing and for your suggestions!! I really appreciate it. I did notice the cursor problem but I didn’t know how to fix it. Now I add that code and the cursor works perfectly.
By the way, I noticed in the screenshot you had dug a lot of places to find the fragment. Actually, the closer you are to the fragment, the louder and higher-pitched the beeping sound from the detector becomes. So listening to the beeping sound should lead you to the fragment location. Maybe I should make this more clear in the description.
Very nice modeling and animation! The classroom decorations look really nice. I don’t understand Spanish so I guess the game is to put students in the correct position to make them study. Sometimes swapping two students does not work. The interpretation of the topic is probably described in “how to play” but is not quite obvious during the gameplay. Overall it’s a complete and very cute game.
I really like the story and art design and animation in the story. Very well-made. However, sometimes the control of the characters feels unnatural (is it made like this intentionally?). For example, in some camera perspective, I press forward but the character does not move forward, which makes it a bit hard. Also, I wish I could start from some checkpoints when I fall instead of starting over. Overall it’s a very well-made game and interprets the topic well.
Thanks for playing and commenting! Actually I did not make much effort in rendering, maybe it looks good because of the grass texture and the sky box, both of which I downloaded from Unity asset store. I noticed the sky box somehow had different lighting so the cowboy looks more blue. For the gameplay, you do not need millimetric precision to capture the cow. Actually I already made the lasso much larger compared to the initial version. But you are making a very good point that such gameplay needs simplification, that’s also what I want to do in the future versions! Thanks again for such detailed comment and suggestion!