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Talk to Tiana (the large fairy lady) to get your Fairy, also download the new version, we fixed a load of bugs.

(+1)

Didn't realize that you added some new NPC(s?), but found at least one while searching for Tiana, nice. Hope Fredericks research your Towns performance Issues, at this Point at least for me its the single biggest Issue. There is a Ton of rather small pretty high Polycount Meshes scattered around repeatedly, like these Logs, which could be merged into a single much lower Poly version, which might contribute to it.

It may also be a multitude of transparent Windows being rendered behind each other when looking through the Town, since basically every Window has Transparency in it. Also looking through the Center, you can easily line up the Transparent Water with both sides of the Glas Planes for the Central underwater Bar. Both of these are Details I don't think matter too much, and could be reduced or removed, you have Grids on your Windows anyway to make it clear that its a Window, you could just leave the Glass out entirely, at least on the smaller Ones, not on the big full Panels obviously, and merging these Woodstacks or similar Things wouldn't alter any Looks I think. On the Other Hand, you could use that Detail on just building out the Town with Furniture properly.

NPCs should have a bit more of a strict Daily Routine I think. It makes Sense for them to look for their Needs, but it should priority or restrict them to i.e. their own Bed instead of any, or a specific Area to work in, etc. Maybe Someone always goes for a walk on the Town walls in the Evening, maybe a few can be met each Saturday in the general Store refreshing Groceries? Just build in some forced Habits to make it easier to find certain NPCs, I spent over 1h running in circles through the Town and every building trying to find Tiana.

The Fairy Queen Stuff is nice. I firstly noticed the moving Mouths there, nice touch. While I did spent a long Time searching for it, and I am assuming its as a Placeholder for now, I think it'd make more Sense for her to not just wander around Town, but appear on certain Nights/at certain Locations, or generally more wandering outside Town somewhere first. While very Short, it really is nice for a Quest. Could use a bit more proper introduction, and some Fairy Tutorial afterwards, but gives a nice Idea on how the Game could look later, once proper Quests and Things to do are added in. It's really something that's been missing. Also Fairy Animations are cute, I was very pleasantly surprised at her flying up to the Screen when I tabbed out to write this.

After getting some more failed Dictionaries on autosave, I remembered to look at the Help screen recommending some Graphic Options. Turns out a big Issue comes from the Grass in the Town . It's the only one that gets LODed into Planes, and does a lot for Performance, a lot. I'm suggesting to look into that Grass. Also it LODs really terribly in some Areas, which wouldn't be an issue unless you turn down Graphics to minimum and jump onto the Roofs with your Fairy. As that's really the only Place its as visible.


As far as I can tell, new Movement restricts to wall running, wall juming, wall sliding, and with the fairy multijump. I don't know if the Fairy actually does something other then multijump and emote, I'd prefer it if it helped in some other Areas and interact with its environment a bit more, but maybe that's coming. I did not find any use for the Parkouring, apart from climbing up to the Roofs of the City, and I don't think any of that really added anything to the Game. Slding down the Walls, and maybe grabbing the Top and pulling yourself up (wich isn't in the Game as far as I know) when you're near a Ledge would be fine I think, but running along them and jumping off of them just feels like it'd belong in a different kind of Game.

The Fairy Wings dissappear under Water.

I think, apart from the Performance Issue, the biggest Things to do first would still be filling out the Town, which as far as I know is at least beginning a bit, with some new NPCs, adding more Dialogue and better Quests for NPCs, which is showcased with the Fairy Queen already I'm assuming, improving the UI on most Things, and replacing the Gathering Cart with proper Actions to chop Trees for Wood, or Stuff like that. The Fishing was a Step in the right Direction there, and I'm assuming the Rest is going to follow eventually aswell.

We are working right now on better LOD for the furniture, the windows might actually by impacting it more than we thought too.

The NPCs won't change much until we finally have time to do a full overhaul on the AI, we are not happy with the current state, but the overhaul will take months.

Also you could just click on Tiana's map icon to get a guide line to her, it is explained in the tutorial when it tells you to speak to every NPC.

Right now the Fairy points out new critters, shimmering critters and plays with poofah, you can also headpat her by holding F and dragging the cursor over her head gently, the headpats and cheekpinches will influence her behavior based on her last action.

My brother was messing with the grass before we got a deluge of bug reports that needed urgent fix, maybe he left something unfinished there.

The fairy wing is easy to fix, it is probably drawing in the wrong layer I will check it.

The movement will have more use once we open up the map, after the Fairy colony feature we will start expanding the world, we will also remove the placeholder cart and mine to add real trees to cut and rocks to mine.

Thank you again for checking out our game Tomo!

I'm assuming most of the Stuff with finding Tiana, interacting with the Fairy etc. is or would be explained in some Form of Tutorial then, which either isn't in, or I missed/forgot about, due to just loading an old safe instead of starting over again. Sorry.

We still haven't finished the fairy feature, so yes, there will be a tutorial