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Nice platformer! some great moments and the movement feels nice and snappy, which is a big plus! However, I found that the game could feel a bit slippery at times. Generally, it's better to err on the side of higher friction to give players more control over their character.

The auto-wall jump was especially tricky to manage as it felt too fast and hard to control. It might be beneficial to tweak this mechanic for smoother gameplay. Also, I'd recommend changing the double jump from "On Release" to "On Press" for a more so it'd be more responsive. With the rising water mechanic, it felt odd having sections where I had to move downward. I felt like I reached a dead end in my playthrough where I could no longer go up.

I did encounter a critical bug when restarting once as shown in the start of my video—the level failed to generate properly.

Overall though, you've got a solid foundation with these player mechanics; just needs a few key refinements to really shine!