Not what I meant. In your case the fact that they feel stiff is almost good. Makes the game feel more fast paced than it is. If you really need a tip to make it flowier, opt to using a rigidbody (or the equivalent of that, I forgot what engine your game runs on) over position changes. You can add a bit of stiffness to the movement, and it will feel more like outer space. But don’t worry, your controls are good, I phrased it wrong is all :)