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Exotreus

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A member registered May 07, 2024 · View creator page →

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Thanks a lot for the feedback, I’m glad you finally tried it :)

In terms of graphics it looks really, really good, but lacks a bit in gameplay from what I’ve seen. Really not bad, I enjoyed it :)

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Great all around. The models and animations, the sounds, and the gameplay especially are so so good to me, this is my favorite game in the jam by far. If you were to make this into a full game with more features, I would pay money for it. Outstanding work, I’m amazed.

Looks good, quite plain but no complaints from me here, and the idea for the gameplay is sollid. Not bad :)

It’s very odd, but in a good way. The music choice seemed off a lot, but the limitation was there, the concept as well, not bad

Thanks a lot, glad you enjoyed it :)

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An expansion to a full game is heavily considered because of comments like these. Might come true, thanks for playing :)

Yeah I’m not the proudest of the soundtrack, it was a bit rushed. If this gets an update I’ll upgrade the sound a bunch

Glad to see an rpg in the jam. It’s quite nice, but sometimes the buttons wont work the first time I pressed them. Besides that it’s not bad at all, nice :)

Very interesting idea, looks very nice too, but it’s way too difficullt for me. Nice work :)

I have no idea why I didn’t think of that. I’m happy to hear the firing feels good. I feel like if I messed it up the game would dip in quality a lot. Thanks for playing :)

Honestly my favorite comment ever. Thanks a lot for the feedback, and for enjoying the game!

Not bad at all. Graphics look nice and goofy, sounds as well, I didn’t get it from the start, but it’s a cool concept, good work

The sound effects are incredible, the ambience is amazing, the gameplay is addictive (Biased, bloons and infinitode addict) and everything comes together into a nice and simple tower defense. One of the best submissions in the jam, outstanding!

I always sucked at these kinds of games, so I felt especially motivated to beat this one. I failed at that, but it was really fun figuring out the puzzles. Some were insanely difficult, but all were fair. I like how simple the game looks and I’m jealous as usual for the music. Great job :)

The cauldron locating feature is off by a bit of a distance, the materials take an eternity to bresak. At some point I thought they required a tool to break. Besides those nit picks, it’s really nice, graphics especially.

There’s no way to tell what the monster is. I could as well just press E on the crate below the spawn point until it happens to be the monster. Visually it’s quite good, I appreciate a small backstory too. The music is also not bad, nice work

It feels great to sweep a bunch of monsters with one strike, but it’s hard to tell when you take damage. I only noticed the counter after a moment. The lack of a restart button hurts a little bit, but it’s not all bad, as it loads pretty quickly. Not bad at all :)

I’m glad the game has a lot of unlocks with different mechanics available, you don’t see that nearly enough in jams. The music is quite alright, graphically pleasing, I myself especially love the “dirty” style. That’s very well done. It appears pressing space restarts the room, but doesn’t clear it, maybe something leftover from development? Spamming space spawns like thousands of portals and objects, nearly crashing. Besides that, very, very nice. Great job :)

Yeah I couldn’t think a workaround to make the font readable. Regular fonts were too blurry because of the pixelation. Thanks for mentioning it, makes me aware of these little issues more :)

The cutscene was a very pleasant suprise, graphically it’s nice, but it’s too difficult for me. Either I really suck at this or the sword mechanic doesn’t work. Either way, pretty cool :)

So it looks like everything besides the cursor is bigger than it should, making it feel like the cursor is offset downwards Also, sometimes you can turn directly backwards which just kills you

I always liked the idea of a tower defense where the towers can also damage you. It has a few bugs here and there, and it’s unclear how much the towers cost to place, but that’s not a terrible thing. Not bad :)

It’s not very polished, but the music choice is so absurd compared to the game that it’s good

It’s quite buggy, especially the display and UI, but besides that it looks good, sadly has no sound effects. Still, not bad at all :)

Feels very random, not much strategy from my experience, but it did look quite polished, which I always appreciate :)

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Didn’t expect a game with such a mechanic, so I was pleasantly suprised. Although very plain and the graphics aren’t stunning, they are fitting together well in a flash game kind of way. I enjoyed it a lot either way, you can really expand it into a full experience :)

Glad you liked it dude, stuff like this makes my day :)

I love the clean visuals and how polished everything is in terms of that. It’s a shame how short and easy it is. Well done either way :)

I’m struggling to comprehend..

Not very original, but the sounds and music help that a lot. All fits very nicely together. The background and UI were also great. Well done :)

Very clean, cute and well done all around. It’s kind of a shame that it’s so simple and there’s not a lot of stuff to make (at least from what I’ve seen, that won’t impact my score)

That’s on me for being lazy XD Imma change my rating because of that

Although the limitation isn’t really there, the visuals, sound effects and music were very nice. It was difficult in a rage-gamey way, which I really like. One of the better games this jam so far :)

The gameplay is alright, but it’s very hard to tell what’s happening, and I found myself losing almost immediatelly after starting an attempt. Graphics are pretty clean and the music fits them very well. Pretty nice

The game’s movement is a bit weird at times, and it’s often impossible to aim, not only because the cursor is invisible, but the character seems to be looking at it in the 3D space, which messes things up a lot. There also doesn’t seem to be any objective, so it gets boring very quickly. The models are quite polished and everything looks clean. Music is also a nice touch, nice job

Visually it’s pretty good for such a simple game, though for that reason I didn’t find it very exciting. I like the idea of destroying a monster from the inside a lot, as well as the white blood cells breaking apart when destroyed. Too simple and easy for my liking, but well done either way :)

People are split when it comes to effects whenever I ask them, so I’m glad you speak your mind. Thanks for playing, too, glad you liked it :)

Thanks a lot, I’m glad to hear you enjoyed it :)

Thanks for the review, dude! I was afraid the crosshair having a speed limit would piss people off, so I’m pleasantly suprised. Glad you enjoyed :)