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(1 edit)

https://www.twitch.tv/videos/2192540393

Never played another flight game, so may have been me being stupid (OK, I played Batty Vamps)

Could not figure out how to "turn around" when in the air, in any capacity. I suspect it is intentional, because the screen said "CRITICAL ANGLE" in these cases. No clue how to see it on the model or work around it, though. I did not even manage to land, in order to turn around, without taking a lot of damage. So I am not sure what flight is for, at all, as it will mostly just make me lose control of my mech and dealing a lot of damage to me.

Not sure how to defeat enough enemies to beat the demo. I got one, the number of remaining targets decreased from 6 to 4.

The mech model is nice.

Thanks! Your video is super useful, I had a rare bug when the mech gets stuck in the weird bend position but you was getting it constantly

For flying even in this half-arcade way you need to know what pitch roll and yaw is and why planes fly this way

I do not simulate controling surfaces here so the rotation stays mostly the same regardless of the angle

Critical angle means the plane is stalling and the wings became useless, I just didnt make a tutorial ot maybe my ui is this bad still

For grounding and everything you could just hold space without W and you will fly like on jetpack, you used it once at the beginning but stoped and I dont know why

And about the enemy counter its the legacy of my previous demo, it counts turrets and not bots itself, and each tank has 2 turrets (main and small with autocannon) while the AA has only 1 turret