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Woah thanks for taking time to play and write such a great review <333 Seeing your video, a video of someone playing our game, was truly a gift! You nailed it btw!

We agree, the fire wall would force players to make quick choices. Considering that, having checkpoints would help so it doesn’t end up being too frustrating. We’ll experiment with it. It’s not well used here, but while in burnout state the character is faster. We would like to increase the burnout duration to force our players to decide whether to stop and cool off, or greed and use the extra speed (and eventual extra big dash or infinite dash!). Thanks again for your feedback, deeply appreciated <3