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(2 edits) (+1)

Very cute and impressively stealthy for an early demo.

Some interactions are inconsistent, like how I'd get caught trying to jump down a chute that didn't register an input or go down a vent instead of up a ladder. I humbly request camera pitch go full 180 degrees - would be super useful when looking down in vents.

The "solution" to he stealth puzzle I found was distracting the guard around the library area and then bolting into the security room. As with most sneakers, items for distracting, like throwables, will be useful. 

The AI should probably remain in a "search" state for longer. Seeing them chase you and not look around for a few seconds and return to post was a bit jarring, cos I wanted to hide in a locker but the guard never actually went that far. I am impressed with the AI trying to jump, though, even if it was through a door that was blocking its way.

I hope the game keeps progressing. I like the light gem implementation, probably way more performant that what you could do in unity, but I don't see it making much of a difference until a night map is available.

Evie a cute.

(+1)

Letting player move the camera down when crawling through vents is a nice idea, i'll have to rework this camera anyway so i i'll add it to my todo list.

You can actually press "interact more" when you're in a locker to wait around until it's dark if you want to see the night map, it isn't said anywhere (as a lot of things for now) but i still have to balance light sensitivity for it to work as it should right now.

I'll definitely add throwables and other items later on, i kept the mouse buttons free for that exact reason, i'm looking forward to it, cause i want to do some fun stuff there

Thanks for trying it out and leaving a comment !!