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The main city level (Ol' Reliable) reminded me of playing Ratchet & Clank: Going Commando back in the day on the PS3. There were these Clank segments where you'd march around and blow apart dozens of Megacorp thugs in a city that had blue glowing windows and a familiar sort of vibe, good times.

Ratchet & Clank 1-3 Review - Ratchet & Clank - Giant Bomb

You could probably throw in some helicopters in addition to the mecha come to think of it, though aiming might be tricky

If you could figure out a way to procedurally generate city levels and have some upgrades/power ups I think you could have a really polished arcade/endless mode, but I sense you plan on developing a full story and campaign. The dialogue takes a bit too long between pauses, it could be sped up to about twice the speed, maybe add a typewriting effect as well? I like that you're also hand painting the character portraits traditionally, that's a cool touch.

You could juice up the enemy combat a bit more by perhaps having them fizzle out or catch fire first and then explode? Or maybe leave behind broken wreckage to maybe loot or kick around? I know memory needs to be cleared so not all games can really handle having a million objects permanently in the level, but even some simple burn marks on the ground would be nice.

I appreciate also all the AGDG easter eggs, the Blorb plush on the dash is a fun touch!