There are some high highs in this experience, to be sure! Thanks for making it, and I'm eager to see it updated and refined in the future.
Biggest problem is that it's too easy to get stuck and softlocked. It'd help alot if a walkthrough were available, an in-game checklist, or having NPC's repeat their missions to you instead of basically saying 'good luck' when asked again.
Not knowing what to do or where to go next was a *frequent* occurrence!
The humor was good, and knew how to be appropriately coy about the transformation content. Though the grammar and spelling were often distractingly... unnatural? juvenile? A bit amateurish, the 10%-15% of dialogue that I noticed sounding unpolished like that at least.
Sad too about some town NPCs having no dialogue. Rather them not be there/be inaccessible than having nothing to say.
The kinks focused on were almost all too my tastes, fortunately! And, bro, thanks for having decent and even great ass/boob sizes in an RPG! I've truly yearned for it. You clearly know the appeal in all this stuff and also wrote superb descriptions for 'leveling up' in size for the party members, and town NPCs too.
Sadly, I didn't find a way to avoid the "optional" part in the sewer section, which was unfortunate. (Saying 'nope' to the guard softlocks the entrance.)
Lastly, I hope the parts with using tokens on NPCs to transform them gets a big focus going forward. Those were all the best parts of playing this, I'm serious. I'd love it if twice the current amount of such NPC sequences could be spaced out inside the playable towns. With an additional step or two for some NPCs, too? Please?
It's fulfilling to help spread that intro sequence promise; "as you grow stronger, the world around you will change, people will get bigger and curvier as your divine energy surrounds them!"
Thanks for the fun game, mate! :D