Seeing this game change and evolve has been a treat! While this build is relatively close to the last two builds I've played, there is so much polish here that it gives a great idea of what the final game is going to feel like.
The polish can be felt in the smaller details; With more NPCs around, the hub feels more lively. Alot have things to say either for fun, or of actual value. Some even get new gear as you progress. Giving us potential potion drops from enemies is very helpful, as sometimes you just lack the funds to maintain your HP/Mana. All races having different sprites for the gear is great and an adorable addition. Love seeing them wear a bunch of different things. Music remains something great. Shout outs to the 1-9 and Boss theme in particular.
I have some small issues, some practical, other more a skill issue. Still not huge on the combat. While its fun to fight things, the optimal strategy is to always lure enemies away from hordes and pick them off one-by-one. Its sometimes tedious and feels kinda cheap. I still think hordes of enemies isn't that fun, and should be overall reduced. Focus more on the chemistry of grouped enemies than just putting a ton of them together as a "challenge". Enemy placement has been slightly improved, but I think could still use some work overall. The boss, from the previous build, did feel a bit better. She wasn't just spamming spells at the previous pace, so it was a good balance of challenge and fun. I still thing having a PAUSE feature would further the strategy of the game, such as being able to change gear or spells. Honestly, maybe just make achieving new quick slots easier. Spells have good utility, but are kinda expensive, and elemental properties still aren't explained much. The only time I recall any elemental weakness coming in handy is against the 1-9 Fire guy.
Still, a fantastic game with tons of charm that I cant wait to see more from! Look forward to more buddy. Game went from a 3.5 to a solid 4 in my book!