Overall good! No big issues, so I wrote some stuff on a notepad while playing:
"Targets look too much like pick-ups, there's no feedback when you're on 1 health or about to run out of fuel or about how strong your weapon is"
"It's hard to tell what you got hit by, having a different SFX if you got hit by a bullet versus if you hit terrain would be good, if not an effect on what part of the ship got hit"
Weirdly, I usually get D~B ranks on the first clear of every mission, but the one time I missed a secret medal and went back to get it, even though I took very little damage and went reasonably quickly while still doing about as much as the first clear, I got an F rank. I assume ranks don't matter much but it could say "Next time, shoot less bullets" or "Use less fuel" if getting a high rank is ever important.
Viewing post in AMAZOOM BLIMP JOCKEY '69 jam comments
Hi! Thanks for trying out the demo.
I think you are the first person to point out the visual similarity between the targets and the powerups.
I will see if I can do something about that for the next build.
The ranks are functionally random and have little-to-no correlation with how good or bad you actually did.
There are lore reasons for this- the game's (very WIP) story is a commentary on the double standards and sociopathic facets of a corporate environment.
Glad to hear there weren't any other glaring issues or crashes.
Thanks again!