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Cool game, reminds me of the good old RPGmaker horror games. I'm not sure when I'll have time to finish it so I'll write something now (currently in the second part)

Why does the rake insta-kill you? It's not a big deal, sure, but it feels kind of annoying to make the player reload. I've played RPGmaker games with tons of insta-kills (Misao) but in that game it was established pretty early on that everything is dangerous and that you should be careful. Here, this is the only thing that kills you (as far as I can tell) and it doesn't even look that dangerous. You might condition the players to avoid everything that looks suspicious after that. Or you can go the other way and make everything kill you. I saw some beartraps that only did a little damage when you stepped on them.

Sometimes I selected a dialogue option by accident and I wasn't even skipping the text. It's usually not a big deal but it seems like your choices actually matter here and it would be bad if it changed how the game progresses without the player knowing what he picked. I think there was an option in RPGmaker to not select any dialogue options by default and you have to move 1 down to pick the first one. Might be worth considering for this game.

The soundtrack is really good.

Not much I can say about the gameplay, typical RPGmaker stuff. I do like that there is actual combat and not just story.