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(1 edit) (+1)

This game has a cool sounddesign, which the guys apparently did themselves - my respect! However, the heating mechanics, in my opinion, is not fully thought out, because it doesn't push the player to do anything else but just stand still and cool down. Probably need some kind of motivator in the form of running enemies that would make it impossible to stay long.

Either way, I think it's a great start to developing a full-fledged platformer game!

(1 edit)

The heating mechanic is not completely done indeed! However, the core idea of having to reach the end while using dash sparingly to avoid ending up in a burnout state, forcing you to chose to stop and cool off or do an extra jump and time your cooloff while it gets harder and harder to not completely burnout is here. In our last level there is a firewall chasing you, and it seems the global feedback is that we should’ve added that everywhere to force you to make choices!

Thanks for updating your feedback to clarify <3