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(1 edit) (+2)

This game has interesting concepts and the dialogues are funny. Unfortunately, the gameplay is simply too tedious to be funny. 

How you rotate objects feels very weird and hard to explain, but what's important is that it makes rotating objects to a perfectly upright angle very difficult.

How you move objects feels very janky, so janky that it really isn't funni. You can move objects through the colliders of other objects, and they'll not get pushed out until you press confirm. This makes nicely putting things on top of each other tedious at best, and almost impossible at worst.

Not to mention that your also have to MANUALLY set up the channels for each speaker through a list of texts that look very similar to each other, and depending on the level, you may need to do this 4~8 times in a row.

Due to how tedious it is to set up an actually nice-looking studio, I ended up just piling all the equipments at the center of the room, and all the clients seem to be okay with that 😕

And do you know what else that all the clients also love? Snake oil 🐍

(+1)

Thanks for playing!

I kinda went back and forth on how janky I wanted to make the controls. In the end a lot of decisions came down to what was fastest/easiest to do.

The key to positioning things is to use gravity to drop them into place. I did at one point have collision enabled in move mode, but it was much worse than the current setup. There's a console command to enable it.

Actually scoring on how good the setup was is something that was out of scope from the beginning. It does somewhat kill the challenge once you realize that, but it's meant to be more of a chill building game. Which in and of itself may

The snake oil was a late addition, but I think it works. There were a lot of snake oil type products I thought about specifically parodying, but it was quicker and maybe funnier to just put in the literal thing.