What I mean is that the fish can also swim in the air and in the ground 😮
am uncreative
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Fantastic game! Also the best one I've seen so far.
The fact that being in the 𝒻𝓁𝑜𝓌 "creates so much particles and screen shake so brain-jellifying it becomes practically impossible to see what is going on" is not only hilarious, but also can invoke some strategic thinking on the serious side. Would you rather be a maniac that blindly charges forward and smashes everything in front of you, or a calm strategist that always makes sure that you are actually hitting something?
Fuck the drones, though. They can fly so you have to grab them with grappling hook, but then they also have small hitboxes that doesn't feel aligning to their model very well (Minecraft phantom flash back 😬). In fact, they are the only challenging enemies in this game and every time I died it's because of some of them. As for all the other enemies, you just blindly charges toward them like a maniac since you have bloodsteal and can't die anyway.
It's overall a pretty lovely and adequately challenging game. However, there are many things that make this game feel too slow and less satisfying to play.
Aside from the long, unskippable walking animation everyone has mentioned, I also noticed that there are many filler non-puzzles throughout the game. They are usually something like "use all the wires available to connect from this now-permanent battery to that will-be-permanent battery, and do it again, and again" which would literally make no difference, other than extending the play time, if you just replace them with some permanent wires (which are only introduced much later, for some reasons).
I also noticed that the pixel art asset you used are blurry, and they shouldn't be.
So in Unity, when you import an image file, the game engine will give it a filter by default, which makes pixel arts blurry (pretty stupid, i know). To fix it is very simple. You just gotta select the image and look at the inspector panel and there should be the filter options as part of the import settings. Remember to click apply when you are done.
The water physics might looks impressive, but it is far from decent in my perspective.
The biggest problem with the current water physics is that the water can flow in any direction except the direction it is flown from and other water flows can't interrupt this. This is basically why all the items flow toward the rightest corner at the start: the leftist water flows are calculated first, making the water flow to the right corner.
The easiest solution I can think of right now is to make water tend to flow in the same direction until it has to turn, but that may makes the water looks less realistic. (Not saying that the current water physics isn't any less realistic, though.)
Also I can't figure out how to not make water render faces behind faces, so the next best solution I can think of is to individually disable the faces that has water flowing through.
It's kinda unclear at first, but the idea of having to freestyle some of the lyrics (while slicing through enemies) is really cool.
Unfortunately, I don't really consider myself a poet, which means that I cannot think of any creative words (other than some common slurs, which unfortunately aren't allowed because this game is PG) in just a few seconds while also doing other things, let alone spelling anything that rhymes. Xp
As a GenZ-er, I can never understand why someone would like to use vim over an actual IDE.
Why memorize all those buttons and switching different modes, when you can just move your mouse? Did you forget your mouse on the car or what?
Vim is so bad it's not even funny. (not this game though which is cool)
...I think you might be color blind because red drink + blue drink is not pink. It's purple.
Otherwise the game is actually pretty cool, aside from some problems like how some customers have their models not on actually where they are, and how serving one poison instantly ends the game.
I especially love the character designs and the funny posters on the walls.
Since you are using Unity, there is actually a free package that can help you animate things and is super easy to use.
It's called "DOTween" and can be found in the Unity Asset Store. It allows you to interpolate values over time. You can use the "shortcut" extension function like transform.DOMove() to interpolate properties of an object, or you can set up your own tweens that call your own functions. There are also many ease methods. You can make an object accelerate and/or decelerate over time.
I've also used this package to make some animations in my game. If you watch closely, you'll notice that when the cup moves, it starts fast and slows down when it is closer to the destination. This makes the animation look quick and also smooth at the same time.
I love games that use more audio than graphics to give the player information as an interesting concept, but honestly I am not sure what I was doing in this game.
At first the footsteps and the beeping came from the same direction so I tried to walk around the source of footsteps, and then it sounds like the footsteps were behind me and the beeping, along with another high-frequency noise, in front of me, and then I died. Was that another monster?
This game has interesting concepts and the dialogues are funny. Unfortunately, the gameplay is simply too tedious to be funny.
How you rotate objects feels very weird and hard to explain, but what's important is that it makes rotating objects to a perfectly upright angle very difficult.
How you move objects feels very janky, so janky that it really isn't funni. You can move objects through the colliders of other objects, and they'll not get pushed out until you press confirm. This makes nicely putting things on top of each other tedious at best, and almost impossible at worst.
Not to mention that your also have to MANUALLY set up the channels for each speaker through a list of texts that look very similar to each other, and depending on the level, you may need to do this 4~8 times in a row.
Due to how tedious it is to set up an actually nice-looking studio, I ended up just piling all the equipments at the center of the room, and all the clients seem to be okay with that 😕
And do you know what else that all the clients also love? Snake oil 🐍