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(+1)

I eventually got softlocked behind a pile of corpses following that mildly precise drop down that chute of spikes. The randomized inputs did feel a bit like contrived artificial difficulty as well.

I can still see some signs of a very good game here, but the softlock just killed the mood.

(+1)

Our approach of "bad" was that the underlying mechanics were bad lol but with some more effort we would have liked a mechanic for moving bodies. Thanks for the feedback!