Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, thanks for the critics, having feedback of players its the best and normally answer questions that grows during the development!

Yours first two points i realize with other feedbacks two, its a lot of buttons for this game and some of them can be removed (opendoor key for example). But also i think i need to construct a new learning-curve or explanation of how they work, for example: the dash buton just work with the owl bird for only that character can used, also not all characters have double jump or similar things. I hope that can work just for curiosity but its true that a few steps and more prograssion can make a more lovely start.

The camera i think to put the option to zoom out just when you are stop, and you can not move when use, to do a help for the solve puzzel problem but have sece the other view with more like-blind movements and conserve the tension.


The colliders its the point that i have more doubts, i think i need to do some tests to have more prespective, for i also like the needing to be more precise. I dont know leets see.

Finally, yes its my first game JAM, so i don't realize exactlly what a "week" can significates in develop time. But i like alot this way to deal with the develops and the feedbacks so sure i try to do an update of the game that can close the experience properlly.

Thanks! :)