Hey, thanks for the critics, having feedback of players its the best and normally answer questions that grows during the development!
Yours first two points i realize with other feedbacks two, its a lot of buttons for this game and some of them can be removed (opendoor key for example). But also i think i need to construct a new learning-curve or explanation of how they work, for example: the dash buton just work with the owl bird for only that character can used, also not all characters have double jump or similar things. I hope that can work just for curiosity but its true that a few steps and more prograssion can make a more lovely start.
The camera i think to put the option to zoom out just when you are stop, and you can not move when use, to do a help for the solve puzzel problem but have sece the other view with more like-blind movements and conserve the tension.
The colliders its the point that i have more doubts, i think i need to do some tests to have more prespective, for i also like the needing to be more precise. I dont know leets see.
Finally, yes its my first game JAM, so i don't realize exactlly what a "week" can significates in develop time. But i like alot this way to deal with the develops and the feedbacks so sure i try to do an update of the game that can close the experience properlly.
Thanks! :)