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(1 edit) (+1)

I liked this quite a bit back when I played an earlier version. Keep in mind it's been a while and I might be misremembering a bit in my comparisons.

What happened to the various dungeons with meta progression? Or that tutorial stage with the fairy for that matter. That was very nice.

The menus are not the mess they used to be, but the in-game UI feels a little bit claustrophobic compared to what I remember. The art and design style is still very much all over the place.

Didn't this use to have rhythm mechanics? I can't seem to find them.

I played a few runs and all my losses were from picking death. One time I got stuck in a room where I had no option but to choose it.

Thanks for playing again! Let me answer your points:

- There was no rythm mechanic in any of the versions. The only rythm tied game element that's intended without being pushed is having the OST a fixed BPM compatible with the overall game difficulty, so a slower player can uncounsciously let his inputs synchronize with the beat. I will still play with that once I start making more music, see if it's worth having as a development constraint

- The meta progression and little fairy got ditched unfortunately. The way I started the code was too problematic to easily implement features and content, hence why I want to finish a very simple version of this project and move on

- First time I hear about the UI being claustrophobic, that's an interesting remark. I'll keep it in mind as I ciment it towards next versions. As for the Art Direction yeah, still messy. I believe I can make the game clearer as I approach the end of the project

- When dealing with bad haphazardness, you can use the SPIRIT gauge to "deal" another set of Opportunities. This mechanic was intended to have a rare chance of the game being unfair, while the player have better odds and ways of countering it.
This mechanic was not explained well enough in that build, I need to work on that

There's a good chance I completely change the theme of the game soon, so it's again going to change. But the mechanic should stay very similar, with a bit of simple content unlocking.
Thanks again for your feedback, much appreciated.