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Hello Jokupelle! I am working on my own game with a similar idea to Ages of Conflict, and I really wanted to know how you coded the map and countries! Like, did you use Cellular Automata to make the game? How do maps work? I really am curious, so please, go into detail if you respond! :) 

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It's a bit complicated but each tile has its own "AI" to determine what to do. I had no idea what Cellular automata was but at a quick glance it seems like its somewhat familiar as to how mine works.

Wow, really? That's impressive! And unexpected. So, I assume that the various colors have an AI and when a certain color, say white, is detected, it will automatically assign the AI to that color? And then just repeat that for the whole map?

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Yeah, though there are some checks along the way

Ah, what kind of checks? And how exactly are countries handled? 


Regardless of all of that, it's a genius solution! And creative at that! Truly, a beauty of Ages of Conflict is the custom maps!