Art Update:
I finished the Heal Syringe animation. I'll see if I can show it off tomorrow.
Battle System Update:
Explosion round now does 2 damage.
Item Update:
I'm cancelling the Averser. It was basically the Inverter from Buckshot Roulette. The reason I'm getting rid of it, is because of my "one live round" gimmick. Since there is always one live round in the chamber, it would be too OP.