What a fascinating battle system! While HawkZombie proved it's not immediately intuitive, I had it pretty well figured out after 1.5 battles using Harold, and by the end I had figured out each character's optimal strategy. Good music, too. I think it would have been cool if Reid's OHKO path was just a bit more hidden, and maybe a way to get each character a similar fast path to victory. I liked the references to past Harold jam entries and HTML lore.
Two things that stuck out to me during the course of the game:
- Why is there on-map movement? It never serves a purpose. It would have made more sense to have the cutscene handle moving to the next location.
- No action sequences, not even animations? It made it a little hard to tell what was going on in the battle until I was familiar with the characters' move sets and made the battles overall feel lacking in visual pizzaz.
Overall, a pretty fun entry! Nice job!