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Eyyyy I'm glad you liked it!


Yeah, the map movement was mostly just a response to previous jam entries, people seem to get uppity when you can't move your character even if it adds literally nothing to the game hahaha.

As for the lack of action sequences, that was largely done for the sake of brevity (the game already goes dangerously close to the 45 minute point if not exceeding it, and I think if every skill had an animation it could quickly go over the edge). Nevertheless it's not an element I take great pride in, and I had to cut quite a bit of content already just to make it short enough, so really I think the lesson I learned this year is that the fighting game format probably isn't a great fit for Harold Jam hahaha 

Nevertheless, I appreciate you playing and enjoying the combat!