Hey! Impressive kind of game for such a short amount of time, the map is really well done, the graphics are beautiful and the difficulty is set to the perfect level which made me play for about 20m, a lot for a gamejam's game.
Here's what I noted that could be improved:
- Some soldiers T-pose and I can walk through bullets and soldiers with no lights.
- The music stop after a bit and there are no SFX which made me lost the immersivity.
- Sometimes when I stop my character has an epileptic seizure.
- We can still walk when we lose and so continue the game.
- The objective is kind of unclear and I don't understand the purpose of the pieces as well as the meat icon at the top left.
- I didn't really felt like I had won when I won since it is the same sprite as when we lose.
- Some lights are a bit hard to see especially the one after the flashing car.
- Maybe adding some side interests like picking the gun on the barrel or going outside with the other zombie could have been funny.
- Reward the exploration and add verticality, like accessing the stairs of the big turret around the center of the map.
It is one of the most ambitious game I've played for a 3 days jam and you've really well done everything visually, but it could go further!
Have a nice day!