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A member registered May 16, 2024 · View creator page →

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I forgot, but in addition, the limitation is well implemented and the concept is pretty funny even though there is not much connection with the heat but it's optional so that's okay.

Hey! Impressive kind of game for such a short amount of time, the map is really well done, the graphics are beautiful and the difficulty is set to the perfect level which made me play for about 20m, a lot for a gamejam's game. 

Here's what I noted that could be improved:
- Some soldiers T-pose and I can walk through bullets and soldiers with no lights.
- The music stop after a bit and there are no SFX which made me lost the immersivity.
- Sometimes when I stop my character has an epileptic seizure.
- We can still walk when we lose and so continue the game.
- The objective is kind of unclear and I don't understand the purpose of the pieces as well as the meat icon at the top left.
- I didn't really felt like I had won when I won since it is the same sprite as when we lose.
- Some lights are a bit hard to see especially the one after the flashing car.
- Maybe adding some side interests like picking the gun on the barrel or going outside with the other zombie could have been funny.
- Reward the exploration and add verticality, like accessing the stairs of the big turret around the center of the map.

It is one of the most ambitious game I've played for a 3 days jam and you've really well done everything visually, but it could go further!

Have a nice day!

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Wow! Thanks for reuploading it, it is awesome! No way you made the game in Scratch, it is absolutely fantastic, the humor is particularly great as well as the music and the gameplay which is short but hard enough! I don't have anything to tell you except the fact that it is kind of weird when a meteor stops in place, maybe you could change its texture so we understand it's no longer moving. Nevertheless, really liked that game for something made in Scratch, it has a nice personnality!
Have a nice day!

Oh ok! I didn't understood it that way because I pressed it while I was making an ice cream and therefore it didn't work, my bad!

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Yep, probably one of the biggest game of the jam, sad it is not that much reviewed! It was really cool and it unfortunately lack things that could have made it pretty much perfect.

My advice:
- Please find someone for the sound part of the game it would give so much more immersivity and since the game's visual is already awesome it is such an important part for feeling that kill streak vibe!
- You could have added the possibility to shoot under and up the character but since the levels are mostly horizontals that's not that much of an issue.
- Is the stealth mode not working? Because I was getting absolutely railed when I used it 😂.
- The menu's colors are a bit monochrome and not very lively, this could be enhanced.
- Some visual feedbacks like a screen shake when we make a kill or die would have also added to the immersivity.
- Lastly, the timer before starting ( when we're idle ) could be reduced from 5 to 3 seconds but that's only my personal opinion tho.

Have a nice day!

Loved the retro style of the game as well as the humor, really gave it a personnality! All I would advise is to also make a music for when we're playing the game!! The menu music was funny and I would have loved an aciton one for the game.

Have a nice day!

Thanks for the review, I missed it at first 😅. Effectively the browser version was a bit broken, thanks for being among the first to to point it out to us. It would mean the world to us if you could try the downloadable version instead, it was the first one we did and I think that it was a bad idea trying to also make a browser one.

I liked that game! I think it was a cool little first project.

What I would advise:
- Try to make a menu with instructions, even if it is pretty straigth forward it is always cool! ( This video is really good for that: https://youtu.be/1_OFJLyqlXI )
- Enhance the difficulty and the level design, it was a bit easy, I know that difficulty can be subjective but I would just complete one of the puzzle and it would be stuck in the end case so I could do the other one without really impacting the first.
- Some sound effects as well as visual feedback such as screen shake, even if they are borrowed or cheap could add to the immersivity.
- Only needing to press a input once, I don't think it is particularly necessary to press 2 times one input to move.

Have a nice day!

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I don't understand how we can play the game, it is a .sb3 file and I'm not sure of how I should open it, could you reupload a .exe version and mention me so I can test it? Thanks.

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I used the dark mode, to me it was clearly better than the light mode, there were the same issues that have already been mentionned but I think that the plot of the game was cool at least!
Only problem with the dark mode is that once you switch to it you can't come back to light mode again 😅.

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At first I wasn't able to launch the game, I would get an error and my antivirus would block the game. After trying 3 times it loaded so you might want to try to fix that.

What I would advise:
- Try to make a fullscreen video game, it is always more immersive.
- Make clearer informations on what we must do, I was often lost.
- Make a menu so we can navigate through levels and understand the architecture and the order of what we need to do.
- There were a lot of good ideas, especially the plot which sounded cool. However it is a bit too blurry to understand and match the game.
- You should mention the controls of the game, I figured out that the limitation's button was "Space" but it would have been better if it was written somewhere.
- Sometimes, I get stuck in a corner or in one of the border's line, so a reset level button could be useful.

There is a lot of potential, you just need to put it together I think!
Have a nice day!

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Hey! This is a cool and simple game, I particularly liked the music.

What I would advise:
- Check the items hitbox properties because I often had troubles picking them when they were a bit too up.
- Adjust UI size so it is more readable.
- Put the game in fullscreen as soon as we launch it for better immersion.

That's it! Have a good day!

You may want to reupload the files by being sure that the game is included as an application among them. There seem to be a lot of assets in the game and it's kind of sad that you put all these efforts if we can't even test and review the game.

Can you reply to this post when you update the game? Thanks, have a nice day.

Among the best games I played in this jam! I got nothing to complaint about except the lack of an instant fullscreen experience that would have made this a bit better.

Have a nice day!

Cool little game! I like so much these Parallax layers! What I would advise you is to display the text for a defined amount of time so we can read it and sometimes I would get stuck on the edge of a platform so you maybe could change how it works. 

Have a nice day!

Perfect. Except the white transition screens that blew my eyes 😅.

Wow! You really mixed well the different elements of the game including several styles. I love the audio ambiance and the simplicity of the game, no much reading, it is intuitive and well executed! You maybe could have increased the difficulty a bit but it's fine! I stopped around 600m.
Have a nice day!

Well, that was a good looking little game! I particularly liked the simple audio which fit really well the game as well as how cool and simple it is, you nailed that aspect! The only thing that kind of bothered me is the lack of a dedicated button to reset the ice cream, a combination of inputs is a bit too heavy for such a relaxing game :'D

Hilarious game! All I would advise is to try to fix the textures being a bit blurry and uneven. For example the gun is well detailled wheareas most of the other textures are drawn in a bit simpler way. The game was hard enough, maybe a bit too much, and lowering the fire spawn rate or proposing different difficulty rates could be a good option.
Have a nice day! 

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Did you try the web or the executable version ? We're working with Godot and we're not very experimented so exporting to the web was a bit difficult and did not go 100% well. The executable version should be difficult enough if you mind trying again. Nevertheless, thanks for taking the time of testing and reviewing it ! :D

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Well, I tested the executable version...  And that was a pretty impressive example of dedication for such a short game jam! It is an amazingly ambitious game that deserves a lot of attention.

What I would advise:

- Set the jump height to be a lot higher, so we can jump over fences.
- Add some kind of transition screens between levels.
- Increase the camera turning speed.
- Most importantly, even though you must be focusing mostly on the code aspect of game development, maybe try to make everything yourself and lower the scale of the project. There was a lot of great ideas but knowing that so much was borrowed from many different websites made me feel like the game was a bit messy in its scenario, even though this gives it a hilarious aspect! Especially the kick to open the door which felt really good!

You put that well together, have a nice day!

I'm sorry for the errors, the game had a good and original art style nevertheless! It also looked cute and had a simple beat, exactly what fit a game for such gamejam! If you reupload the game fixed I would love to try it out again.

Have a nice day!

That was a cool little game! It unfortunately is a bit short and lack sounds but I loved the pixelated retro style and  I would advise to calculate the score on the ramps instead of the jumps else we can spam jumps to inflate it.

Funny game even though it's more of a simulation than a game but it at least has a future in gambling machines! Jokes aside, I liked it, it was short and respected well the limitation. My only advise would be to ensure that one of the ball will enter the cup fastly enough on the next stage because it took like 4m for me. 
Have a nice day!

One of my favourite games! It's really interesting and fun to play, my only complaint would be the lack of an original design for the character. Absolutely amazing mouth SFX ! 

Nice little project! I didn't know I could have been so bad at first at something so simple but I managed to get 707 highscore ! Unfortunately some kind of repetitiveness takes place after 5 minutes. It still was a bit funny.

Have a good day!

Pretty cool game! I loved the map with its simple pixel art style and especially the music which absolutely fit the game! I think that the use of the limitation was interesting but it was kind of hard at first to control the horse.

Have a nice day!

I really liked the concept but too me it was kind of hard at first to maneuver the drill. I think that the strength of the A and D input is a bit too much and I couldn't stop spinning. Nevertheless after getting a bit more used to it, it was really fun to dig down and to hunt gold ! ( And what the hell is the thing running after us lmao?  )

Great game, have a nice day!

Hi! That was a cool little game, I especially liked the audio environment as well as the introduction. I however had some troubles understanding that we need to press space to change the star color and release it on the good color but that's all my bad I guess. You really well implemented the limitation and the concept was nice! Have a great day.

Beautiful game. My only complaint is that I found the controller a bit hard to maneuver with a mouse. Anyways, this game is really original and well finished. Well done!

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We're sorry for currently not having a web version as good as the downloadable one. If you're on a computer we really encourage you to download our game for a better experience, thanks.

Hey! I loved the idea and I'd like to give a few advices. I firstly think that it would have been great to have some kind of an ability that matches with the limitation like a grappling hook that increase the temperature! I wasn't able to finish the game, maybe I was too bad or is it set to be endless ? Nevertheless, it was pretty fun and well presented but I would have loved a lot of juicing in such a game, if you want this video explains well juicing with godot: https://youtu.be/_qxl7CalhDM

Lastly, it would've also been cool to have some 3D aspect, like a collision for the boat and a Y sorting implemented.
Have a great day, and it would mean a lot it if you could check out "Water The Kids!" the game I made with coldrebirth!

Thanks for your review! We listened to you and we decided to add some short advices for the player as well as showing the path the kids will take. In addition, it should no longer have any bug. Have a great day!

Okay, that's an important thing to consider, thank you for highlighting it, we're surely looking forward to adding some kind of freeze time before you can choose anything. Have a good day!

Hey, thanks for your feedback! The truth about the dash is that the value we set for the speed while you are doing it is so low that it looks like you're just walking slowly in a direction without hitting any key 😂. Anyway, the game seems fun with its infinite scalability so thanks and have a nice day!

Hey! We're very happy that Guardener suited so many people including you, we gave our heart and soul to make as much pieces of it we could in those 48h as well as learning Godot. Such feedbacks really help us out and we must thank you. After those 5 days we absolutely know what to fix and we will be doing it as soon as we got some free time!

Thank you so much for your advice! We effectively had some issues with godot UIs and export since we did it 5 minutes before the end 😅 but everything about the upgrades should be working on the web, even though the windows build seems not to. We can only thank you for taking the time to download it and test it, thanks for the feedback and have a great day!

Amazing art-style I would have like it way more if you did it yourself but anyway the puzzle gameplay is pretty interesting!

I like the idea as well as the SFX ! The only problem to me might just have been that a desert is not so related to spring, but really chill game still!

I was on the ground when I first played this omg, the SFX 😭