Thanks. I'm learning how to balance my time to create a good amount of content for each update. For 0.3.0 there's 13 separately drawn animations for just the touch system for Edna (for after the date, and if you touch her in class). Some of those animations have up to 8 drawings. That and the code for the system took a while.
But it turned out to be a quick thing in gameplay (which I'm going to remove in future updates). I should have spread animations out to enhance different parts of the story, and thought more about the emotional ROI of each one. Other animations like one of the girls taking off her shirt were 15 frames, which is 15 separately drawn images. Going forward I'll think carefully about what animations will be good for the story and also a reasonable amount frames (less frames), so they don't limit the total content I will create.
I'm thinking a lot about how I can create more content per update, and will get better at it on average over time. I appreciate the feedback, and I'm glad you love it! At the moment I'm going through and changing some things to look more like the T.V. show which will have the side benefit of allowing me to create art faster. Enough little hacks like that, and things will go well in the future.