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SaltyStupidFish

16
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311
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A member registered Feb 11, 2024 · View creator page →

Creator of

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Possible some day in the future.

As far as the android build, on a non-standard laptop/pc screen, the text box covers important parts of the drawings, and small gui elements are hard to click.  

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MMm... I'll consider it.  There are some buff characters in the Simpsons like Ruth Powers, Carol Berrera, and the PE teacher.  I plan on adding many characters, not just the popular ones. 

Here's all the muscular characters in the Simpsons according to Simpsons Fandom.

https://simpsons.fandom.com/wiki/Category:Muscular_Characters

Hi Slozz.  I'm not planning on it.

I drew muscle marge, a long time ago (last year) when I was less good at drawing.

https://www.deviantart.com/saltystupidfish/art/Buff-Marge-982522403

There is no android version.

No Android.  When I compile for android all of the gui elements overlap important things.  After the game gets big I may go back and design a system and way of doing things for android.

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Thanks.  I'm learning how to balance my time to create a good amount of content for each update.  For 0.3.0 there's 13 separately drawn animations for just the touch system for Edna (for after the date, and if you touch her in class).  Some of those animations have up to 8 drawings.   That and the code for the system took a while.

But it turned out to be a quick thing in gameplay (which I'm going to remove in future updates).  I should have spread animations out to enhance different parts of the story, and thought more about the emotional ROI of each one.  Other animations like one of the girls taking off her shirt were 15 frames, which is 15 separately drawn images.  Going forward I'll think carefully about what animations will be good for the story and also a reasonable amount frames (less frames), so they don't limit the total content I will create.

I'm thinking a lot about how I can create more content per update, and will get better at it on average over time.  I appreciate the feedback, and I'm glad you love it!    At the moment I'm going through and changing some things to look more like the T.V. show which will have the side benefit of allowing me to create art faster.  Enough little hacks like that, and things will go well in the future.

welcome!

Click on the bathroom mirror at home.  You'll be practicing speech to level of Charisma.  At the current version, you only need to reach level two to unlock everything.

Thank you.  I'm working on v0.3.0.  When that's out, v0.2.0 will be released publicly.

Thanks!

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I'd like to keep working on this game for a long time.  Some content will be free, and some will be for my patreon supporters.  As I create more content, I'll make more free content.

There won't be any decisions you can make that lock you out of who you can date.  Loosing love points might set you back but it's recoverable with flirting, or gifts.  So the game design philosophy is "no bad endings, but sometimes setbacks."

As far as lewd scenes, there's spying on Lisa in her bedroom, Marge's boob slip when she hugs you, Spying Lisa in the bathroom, spying on Marge in the Bathroom, and a Play-Dude on Bart's desk with a few nude images, you can read.  

Each update will have progressively more lewd art and animations.   This very first update was mostly about introducing the world, characters, story, and game-interface/mechanics.  Though more world, and more characters will also be introduced in the future.

I'm not focusing on creating an android version.  When I compiled for android there were a lot of sizing issues when emulating a phone, such a the story text box covering important elements, so I've chosen to focus on the desktop experience for now.

Maybe in the future.

Click on the mirror in the bathroom.  You'll be practicing speech to increase charisma. 

Thank You!  My Estimate is two to three months, but it may be quicker than that.  

Thanks!