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Loved the goofy little images of the tank reading a book and such, very charming. 

Maybe it doesn't suit the gameplay you're aiming for as its meant to be arcade-y, but I feel like the tank needs more weight with its acceleration and stopping - even subtly, it should take longer to accelerate and slow down since you really do stop on a dime. Perhaps if you have a friction setting you could turn it down so it kind of slides when you ease off the gas... maybe tank drifting, even? I kind of wish you could also sort of slam into enemy tanks to damage them, though that's maybe unnecessary.

Sound design was solid, guns are nice and punchy. Some additional ambience like wind rushing past the player when they're at top speed would be neat, maybe even add a sound emitter to the enemy shells so they make a whizzing noise when they fly past the player's tank? (Something like this)

The destroyable walls and chunks of spaced armor flying off the tanks were a lot of fun, very good detail in the enemy tank destruction.

Also appreciate that you added a mouse sensitivity option this build, much better!

(+1)

Hey, thanks for playing.

maybe tank drifting, even?

This was a thing in the previous demo, but there really wasn't any reason to use it. Lots of people suggested making the tank more weighty so I'll experiment in that direction for sure.

Perhaps if you have a friction setting you could turn it down so it kind of slides when you ease off the gas

Good idea. Will test this.

I kind of wish you could also sort of slam into enemy tanks to damage them

I uploaded a new build a few minutes before you posted this and in that build trucks die when rammed hard enough.
I might add ways to damage treads via ramming later on, or maybe a crew shock effect.

As for the sound design those are good ideas, I'll put them on the to-do list.

Thanks again for the feedback!