And a few feedback and reports from me:
- I also noticed that playful trait (archery-focused) and bookworm trait (magic-focused) seems to be ignored in most part. Many questline/storyline that involves fighting uses sword training to be the skill-check while the other stats seemed dead.
- Mervin's Shop and Central Market's names is swapped at night time.
- Since fighting monsters and bandits have skill-checks to them.. and well, fights. I think giving some +stats after we encountered them would make sense and fair.
- Idk exactly know what 'commitment' and 'personality' (different with trait) do here, maybe a little explanation to them in-game? I roughly get it. I just want to know how much it affects the story.
P.S. I finished the story that is available and absolutely enjoyed it so far (didn't skip any, heh). I also prepped some saves for the Karmak questline just in case, I eagerly await for the next updates!