also in this circumstance, I can't move the green indicator for using wands or throwing stuff to the left (the slime). as it is stuck because of the wall and PC.
SneakyLookout
Recent community posts
Awesome game, I will be watching this project with great interest!
Also, some feedback and reports:
- is the current build loops the dungeon? if so, I had a lava map where I can't find the stairs going down.
- There's a weird bug after interacting the first level mirror. After interacting the mirror, I pressed X to go back without any changes, after this I cannot interact with any interactables on the first level (the mirror and the scene picker) as the green indicator refused to go to their tiles.
- give the option to skip the game over screen, so that we can go to the action sooner.
- Unique defeat scenes by monsters (HP dropped to 0) would be nice!
- I think strength scaling could be improved a bit for the player, I believe it is only granted permanently via potions?
- There should be another benefit of fucking the enemies aside from activating rings, farming lucks, and mini-stun. such as, making the enemy becomes passive for a few turns after getting the mini-stun (roaming, but doesn't follow and attack the player). this will give ample time for player's with low HP to retreat.
Minor spoiler in Zone 2 region:
During dir-klou, Nulkan would say "..You and your sisters.." at the first meaningful talk to Hazel. However, choosing to set up patrols in dir-klou would not get us any riders/priestesses from either side.
After doing sex training, moving to a new location would not let us have another sex training even though the day have changed (sex training -> move from dir-klou to fernia -> +5 days to timer -> sex training cannot be done)
And a few feedback and reports from me:
- I also noticed that playful trait (archery-focused) and bookworm trait (magic-focused) seems to be ignored in most part. Many questline/storyline that involves fighting uses sword training to be the skill-check while the other stats seemed dead.
- Mervin's Shop and Central Market's names is swapped at night time.
- Since fighting monsters and bandits have skill-checks to them.. and well, fights. I think giving some +stats after we encountered them would make sense and fair.
- Idk exactly know what 'commitment' and 'personality' (different with trait) do here, maybe a little explanation to them in-game? I roughly get it. I just want to know how much it affects the story.
P.S. I finished the story that is available and absolutely enjoyed it so far (didn't skip any, heh). I also prepped some saves for the Karmak questline just in case, I eagerly await for the next updates!
Hey, any fast way to gain stats faster? it's a pain to train swordtraining (or any stats rather) when you don't have the +1 increase from the trait . Since this game is more focused to the story, cutting down on the grind would be great imho, at least the requirement to level up the stats.
*not playing easy mode*
I've been looking around here and there and saw some comments where Taifun stated you buy the game development instead of the game itself (think of it like pledging to Patreon) and where they replied to a comment "Did you buy version x or previous versions?".
tl;dr only for the current version, though I could be wrong as I have the same question as yours.