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One of the highlights of the jam without any doubt. The very beautiful and colorful sprite art instantly catches the eye and the animations infuse the stages and characters with life, giving the game a lot of personality. The music is also superb, it fits the tribal theme extremely well and adds a lot of ambientation to the whole package. Also, while it is only used as background music, it has a lot of personality in and of itself. And the sound effects are quite good too.

The puzzles are simple, but not in a bad way: with just a couple of elements, they achieve a lot. They are interesting and well thought, and some of them force you to actually activate your neurons to solve them. This is the epitome of "easy to learn, hard to master".

The only slightly negative point that I see in this game is the difficulty curve. I understand the structure of the game, where a new element is introduced after a few stages and then used more in depth in subsequent levels, getting more complicated until the next element is introduced. But the way that structure is applied causes a couple of noticeable spikes in difficulty, and one in particular happens in a moment where the game should probably be easier: the third level. That stage is too hard for that point in the game, and thus the following ones feel a bit too easy in comparison. Apart from that, there’s another spike in the chad segment (although not as pronounced), but that one is near the end of the game, so I'd say it's actually good that it's there.

In any case, that very little imbalance in the difficulty curve doesn’t detract from the overall quality of the game, which is really really high. With just that little adjustment and a sufficient number of levels, without the need of changing anything else about it, this could perfectly be a game that someone would pay for in a store. And that in just a week. Congratulations and well done. =)

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Thanks for the detailed feedback! Very much appreciated, and glad you liked the game that much! You hit the nail on the head about the difficulty curve. I reckon the actual block isn't so much the tough levels, but rather the steep difficulty curve and the game not quite schooling the player when it ought to.

I'm toying with the idea of making a post-jam version fixing those things.

A post- jam version of the game would be something great, to be honest.