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Level Editor Begins

I started working on the level editor, it's been quite massive, since the Engine has to accept any type of entity the developer (me) wants to create in future, that's why scripting will play a big role in here. I just started by adding some base classes for the level editor, and making sure they are properly managed, nothing super sparkly.

So not to leave you without anything interesting, here's a weirdly satisfying screen capture of the editor:

The game is 22.8% complete and 85.0% ready for Sandbox Pre-alpha release.

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Weirdly satisfying indeed!