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In is a delightful and surprising entry in this year’s Harold Game Jam, cleverly disguising itself as a low-effort, low-quality game only to transform into a wildly entertaining and trippy experience. Initially, the default title screen and RPG Maker MV title music might lead you to believe you’re in for a typical and uninspired journey. However, this game quickly subverts expectations, plunging you into a bizarre and fascinating world where nothing behaves as it should.

The game’s strength lies in its ability to create a sense of disorientation and whimsy, akin to wandering through a fun house. The abundance of cut scenes and strange visual effects contribute to this surreal atmosphere, making each moment unpredictable and engaging. The standard RTP graphics, usually a mark of a generic RPG Maker game, are used effectively here to heighten the sense of oddity and unpredictability.

Humor is a standout feature in In. Rather than relying on witty dialogue, the game’s comedy comes from the sheer craziness of the events unfolding around you. It’s a refreshing approach that keeps players on their toes, constantly wondering what will happen next.

Despite its unconventional presentation, In is a well-crafted game. The deliberate use of default assets to create an expectation of mediocrity, only to turn it on its head, is a clever and effective design choice. The result is a fun and memorable experience that stands out in this year’s Harold Game Jam.

Overall, In is a fun and quirky game that’s definitely worth checking out. It’s a brief but highly entertaining journey into a world of delightful chaos and humor, showcasing the creativity and ingenuity of its developer. This game is a perfect example of how appearances can be deceiving and why it’s worth giving every game a chance.