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My first try, I didn't even make it out of the starting crescent before being confronted with a quite rude game over screen. Trying to turn around with wonky physics and a horrible camera angle was... an experience. I did a little better the second time, made it up a hill with extremely wonky physics, and managed to deliver a few more packages. I ran into the side of a hill and got a game over, but I don't think I would have stuck it out for thirty packages, because I was already getting sick of it by that point.

This game really does sit on that knife edge of so bad it's good versus so bad it's terrible. The graphics can work, and so can some of the janky physics and the awkward camera angle, but I'm really not a fan of how punishing it is, and with thirty packages to deliver I think the joke is going to go on too long for just about anyone. It would be better if it were a bit easier, a bit weirder, and shorter.

I'm pretty lenient about optimization, especially in a short jam, but this game is nearly 6GB, which is absurdly large for a game with lowpoly graphics and a single music track.

I'm aware that I couldn't make the game as I expected, I did my best, but this game jam only lasted for the last 2 days, so I didn't have time to optimize it. I originally dreamed of making the game infinite, but when I couldn't do that, I decided to turn the game into a long game. Thank you very much for your feedback.