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While the fact some characters don't like you makes the story more believeable and by doing so increase immersion, the fact you do have to become their errand boy no matter what  quickly got on my nerves.

Also, having choices in dialogues is nice, but realising you can't advance in a dialogue unless you say the exact line a character waits just doesn't make it for me. In real life i'd give the person the middle finger and turn heels way before that. In a game i just close the game.

Hello! Thank you for your feedback. Well, sometimes in order to persuade a person to do what he does not want, you have to say what he likes.
We will think about how to transfer this interaction to the relationship system. However, the more options for passing one quest are created, the more time it takes.
And there are only two of us and with full time jobs :)

Hello.
Other than that the graphisms are nice by the way and as i said the game has good points.
Maybe it's just not a game for me? You can't please everyone.
Anyway keep up the good work.

Of course we understand. Besides, if our character was able to evoke strong emotions, maybe we did a good job.
Anyway - thanks for the feedback :)